The Red Hand of Doom
Brindol is a small city in the heart of Elsir Vale. One of the largest settlements in the Vale, Brindol is a prosperous farming community and caravan stopover located along the Dawn Way on the south bank of the Elsir River. Orchards of apple and pear trees follow the river’s winding shores, while broad grain fields and farmlands surround the town for miles in all directions. Brindol is the home of Lord Aaron Jarmaath. His small keep and the city walls are the only fortifications of note this side of Dennovar (city 100 miles to east).
Population: 6,700; another 1,000 live within a five-mile radius of the town itself. The people of Brindol are mostly humans (69% human, 10% Half-Elf, 6% Dwarf, 5% Halfling, 5% Tiefling, 4% Elf, 1% Dragonborn). The town’s population swells by several hundred whenever halfling clans known as “the river people” are in town
Government: The city has a council of 13, eight of whom are hereditary landlords and the remaining four are guildmasters from the city’s important trade guilds. The final position is filled by Lord Jarmaath, who is the public face of the council, and overall leader of the city.
Defense: Lord Warden Harrik Orenna is the political head of the Lion Guard, though many view Captain Kerden Paln as the actual leader. The Lion Guards have about 200 professional soldiers under arms at all times, with about one-quarter on duty at any given time. In times of crisis, the Lord Warden has access to another 200 well-equipped but poorly trained soldiers by calling up the militia. Additionally, many of the local lords and merchant houses have their own security guards. The city is surrounded on three sides by a stone wall 20 feet tall & 10 feet thick, and the river guards the north side. There’s one gate each in the east, west and south walls, and gates at each of the twin bridges in the north.
1. City Gates
2. Chatrenn and Sons (Inn)
3. Axenhaft Security (Guard Service)
4. Alpenglow Trading House
5. Brindol Market
6. The Red Door (Inn)
7. Red Magic and Sundries (Magic Shop)
8. College of Ioun
9. Guildmaster’s Street (various)
10. Shrine of the Open Door
11. Brindol Academy
12. Ilya’s Cardhouse (Tavern)
13. Kaal Manor (Noble Estate)
14. Shrine of Bahamut
15. Brindol Gentleman’s Club
16. The Hall of Great Valor
17. Shrine of the Sun
18. Brindol Keep
19. Haskin Mansion (Noble Estate)
20. Brindol Cemetery
21. Temple of Erathis
22. Moondust Temple
23. Staghunter Outfitters
24. Gavriel Arms and Smithy
25. Alchemy by Adronsius
26. Avandrian Hostel (Inn)
Inns: Chatrenn and Sons; The Red Door; Avandrian Hostel; The Silk and Spoon; Pantashi Inn.
Taverns: Ilya’s Cardhouse; The Marooned Schooner; Cleftie’s; Brindol Gentleman’s Club; the Blue Parrot; the Antler and Thistle.
Major Guilds: Prospectors; Blacksmiths and Smelters; Teamsters and Farriers; Weavers; River Bargemen (halfling controlled).
Supplies: Alchemy by Adronsius; Gavriel Arms and Smithy; Staghunter Outfitters; Alpenglow Trading House.
Temples: Temple of Erathis; College of Ioun; Shrine of the Sun (Pelor); Moondust Temple (Sehanine); Shrine of Bahamut (no permanent clergy); Shrine of the Open Door (Avandra).
Lord Jarmaath may be putting one of his rental properties up for sale. Lady Mesha has moved to Dennovar. Some say the loss of one of his mistresses has caused the maintenance of the other one (Lady Trellend) to go up.
Thorfin Ironhammer (local smith) is boasting a new technique for tempering steel. He says his blades are now stronger, more durable and hold a better edge. No doubt they cost more too.
Oswald’s Orchard needs strong backs to dig ditches and haul gravel.
The Hammerfist mines need hard workers. Benefits include shade.
The Golden Lions are offering a free two-week training camp to members of the militia, both to better the current members and boost their numbers.
Caravans to and from the far off City of Overlook have been attacked and some have even been reported as missing.